Saving the game in a given level takes 30 seconds or more, and there remains eight to ten hours of content prior to completion, lacking even a range of difficulty levels for another go-round. The sound effects, voice acting, visual quality, common bugs, and even menu design all seem unprepared and shabby. It’s clear that Re-Legion arrived to Steam with an early-access standard present. ![]() This soon hampers the precise RTS twist sought out by the developers, and the resultant experience feels precisely like the genre tropes which Re-Legion apparently wants to dispose of. Cash and faith need to be managed, mined, and monitored to create combat units out of civilians, and the overall rhythm of conflict requires players to seek out arbitrary zones to enable their army. For instance, while there is no base building in Re-Legion’s vocabulary, there is still a form of resource gathering. The problem is that the game can’t help but look to these RTS basics to progress. ![]() Two forms of currency - cash and faith - imply a more complex economy, and although the purpose seems to keep the game brisk, it’s more reliant on the common RTS trappings of fortifying individual base units to create and upgrade troops. Similar to Bullfrog’s classic Syndicate series’ Persuedatron tool, players can convert random members of the neon-streaked hoi polloi to their cause, but with the added bonus of converting them to a specific unit class, including hackers, shooters, and melee types. Beyond the awkward story, Re-Legion leans on its RTS gameplay quirk of dispensing with barracks and resource retrieval in lieu of human harvesting.
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